For the interim deadline tomorrow we had to block out 4 animations. One 2D animation which would be a sting/ident for the NCCA, and three 3D animations based on a given scenario. I chose the going over a fence scenario. The interim deadline is so that we can get feedback from the professionals, sort of like getting a shot approved by the director.
This is a great project and having contact with professionals in the big studios we hope to work at one day is invaluable.
Anyway, that's the project, and these are my efforts for tomorrows deadline. Enjoy!
2D Animation (geeking out with a clone trooper)
Angry Guy
Sad Guy
Sneaky Guy
Overall I'm pretty happy with all four of them. I'm not sure what Mike will think about the fact that I've used 3D assets in the 2D animation. This was more of an aesthetic choice as the Lego blocks at the end weren't really reading as Lego in 2D. But we'll see what he says, it's easily changeable.
As for the 3D animations, I'm pleased with how they look in blocking, and I think most of the timing works. The sneaky guy was really hard to get right, and definitely gave me the most frustration. I did consider changing the idea completely to something else, but I decided to stick with it and I'm glad I did. The issue was that I took reference of me being sneaky, and when animating I stuck too rigidly to real life and didn't push any of the poses, so the animation looked dull and also the timing was off as it turns out I'm not very good at being sneaky.
The sneaky animation was the only one of the animations I made a proper plan for. I took reference, drew key poses and the animated around that. I'm glad I did it, and i wish i had done it for the others, it certainly sped up the process of animating, even with the initial set backs i encountered. It meant I could go back to my plan and drawings and assess what it was i didn't like and change that. Without this plan I fear I may have changed my idea.
So that's the masterclass project.
I know this post is a bit long, but I'm getting into the habit of assessing my own work and practices for my Advanced Aesthetics and Techniques 2 (AAT2) exam. I'm still a bit unsure of what exactly the tutors are looking for, but hopefully I'm on the right track.
See you next time,
Stu
As for the 3D animations, I'm pleased with how they look in blocking, and I think most of the timing works. The sneaky guy was really hard to get right, and definitely gave me the most frustration. I did consider changing the idea completely to something else, but I decided to stick with it and I'm glad I did. The issue was that I took reference of me being sneaky, and when animating I stuck too rigidly to real life and didn't push any of the poses, so the animation looked dull and also the timing was off as it turns out I'm not very good at being sneaky.
The sneaky animation was the only one of the animations I made a proper plan for. I took reference, drew key poses and the animated around that. I'm glad I did it, and i wish i had done it for the others, it certainly sped up the process of animating, even with the initial set backs i encountered. It meant I could go back to my plan and drawings and assess what it was i didn't like and change that. Without this plan I fear I may have changed my idea.
So that's the masterclass project.
I know this post is a bit long, but I'm getting into the habit of assessing my own work and practices for my Advanced Aesthetics and Techniques 2 (AAT2) exam. I'm still a bit unsure of what exactly the tutors are looking for, but hopefully I'm on the right track.
See you next time,
Stu
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