This is the first scene street
Second scene street
So our project has two exterior scenes, both streets however both need to have different vibes. The first one is meant to be a posher more up market street, it has bigger houses and is where our doctor character will live. The second is set at night and is where the murder will take place. It's supposed to be a poorer street and feel more claustrophobic and intimidating.
I think these streets have come out really well, I modelled all of the houses and laid out the streets, then Lewis come along with his TD hat on and procedurally generated the cobbles and curbs for the streets. I think we've really managed to capture the feeling of each street, and even though the second street isn't lit correctly it already has the feel of being close and a little bit uncomfortable. Also what helps is that there are few straight lines leading down the street, we originally had the curbs of the street straight down the middle and it just looked too CG and perfect, so with a quick lattice deformer we managed to give the street a much more organic feel. If I had more time I think I would add more detail to some of the houses, but ultimately they're not the centrepiece of the animation and they don't have to be perfect, I'm confident that they'll do the job as they are.
Next up - rigging the old man. I'll let you know how it goes.
Stu
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